I still had the old sound libraries from which we had pulled a lot of the original source material, so I was able to use the high-quality versions or re-create the sounds from the source elements as I spotted them. If you missed Frank’s previous post, you can read it here. In this installment of guest blogger Frank Klepacki’s series on music production Frank continues his three-part series on remastering the audio for Command & Conquer. Frequency-agile True Diversity UHF Wireless Systems
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